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Thread Statistics | Show CCP posts - 5 post(s) |

Mara Rinn
Cosmic Goo Convertor
5889
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Posted - 2016.09.01 05:42:36 -
[1] - Quote
Cougaro wrote:Well, I don't troll the forums very much, just read what's going on from time to time. Like every other player in Eve, my voice is just one of many and may or may not count. However, since going FTP is going to happen (no way they'll cancel it after announcing it) I'll add my little opinions as well.
1. Limit logins as they are with trials now. No Alpha and Omega logged in at the same time on the same IP address. 2. Set safeties to green in highsec for Alphas to prevent a huge increase of highsec ganking. For that matter, you can set ALL safeties to green or yellow while in highsec (gankers flame away lol) . When I started this game back in 2005, there was no ganking in highsec. Never happened. Highsec was meant to be a safe place to practice pve and learn the game. Now, it's more dangerous than null/WH space with way less rewards. 3. Alphas should not be able to buy or use skill injectors or extractors. 4. ItemsAlphas can build should be severely limited so as to not negatively affect the economy now.
Just a few thoughts
Items you can build are already limited by skills.
Alphas should be allowed to use skill injectors, just not extractors (I would limit extractor use to Omega only)
I would like to see trial accounts reshaped as a third clone type, meaning skill restrictions applying to trial accounts use the same mechanism as clone grades. This also opens the avenue to a cheaper subscription that uses trial-account equivalent Beta clones but only pays, say, $5/month. Or an option like ESO Plus where you get a trial-account equivalent Beta clone for a few months and a bunch of Aurum. This means an Alpha player can increase their commitment commensurate with their experience, alpha for free while "learning the ropes" and graduating to beta and so on as they become more comfortable or want more power.
So I guess this would be reintroducing "clone grades" from the bad old days as a limit to the skills that can be trained, rather than the SP preserved at death.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5889
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Posted - 2016.09.01 05:57:40 -
[2] - Quote
Alexander Bor wrote:Do you really wanna play the trash hole EVE will become after November?
There's a good game Elite: Dangerous. Let's go there and not deal with all this crap upcoming.
How is this change going to make EVE a "trash hole?" I am excited about this because letting subscriptions lapse when I have no money is not going to be the end of the world.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5889
|
Posted - 2016.09.01 07:58:18 -
[3] - Quote
Would there be any benefit in terms of countering RMT to requiring a minimum subscription time before allowing an account to revert to Alpha status?
What happens to implants and hardwirings that require skills missing from Alpha clones? Do they simply stop providing bonuses, like modules on ships?
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5891
|
Posted - 2016.09.02 08:45:17 -
[4] - Quote
Any news on NPE updates from CCP Ghost's team?
Releasing a feature intended for new players without an awesome NPE seems a bit like horse-carting.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5894
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Posted - 2016.09.05 05:47:03 -
[5] - Quote
Once (actual) Alpha players hit the servers, the prices for cruiser-and-below meta items are going to drop, simply from the number of people who have heard that you can buy game time by playing, and choosing to farm L2 & L3 missions. They have heaps of time to gather the price of one PLEX.
Being limited to T1 cruisers and below they will most likely avoid L4 missions, sticking to L3, DED, COSMOS instead. Some will head out to farm anomalies, but in general they will boost the supply of modules which are not commonly seen. It might even become cost effective to suicide gank freighters with swarms of frigates.
The limits of the price drops will be the value of a particular activity in terms of ease of repetition, "fun," and ISK/hr. Remembering that the Aloha account is not bound by concerns of making the value of a PLEX every month.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor
5894
|
Posted - 2016.09.06 07:54:09 -
[6] - Quote
Teckos Pech wrote:Mara Rinn wrote:Once (actual) Alpha players hit the servers, the prices for cruiser-and-below meta items are going to drop, simply from the number of people who have heard that you can buy game time by playing, and choosing to farm L2 & L3 missions. They have heaps of time to gather the price of one PLEX. So let me see if I follow you.... So Alphas are going to hit the game. Learn you can actually get a sub via PLEX and do so via running L2/3 missions? Right? And then sell all the goodies to get those PLEX...which will in turn drive down the price of these meta items? Only one problem, to get that much ISK via L2/3s you'll have to run ALOT of them. Second of all, there will be 2 other forces constraining these players. 1. The increased demand for PLEX will force up the price of PLEX. 2. The increase in supply of meta items will drop the price of meta items making it harder to get PLEX. Markets tend to be self-correcting in the sense that there are profits and losses, or costs and benefits. Each action comes with both a cost and a benefit. So it is not clear that we'll see much movement of either aside from some short run volatility.
The supply of meta frigate and cruiser modules is low enough that the prices will come down significantly with even a slight increase in supply. Alphas have little in the way of opportunity cost, they can collect funds over a few months to pay for that PLEX. I am not disputing your assertions and indeed I expect both to be true. That does not preclude players trying to play to pay.
The major impact will be affordable high meta level ganking fits.
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